SET PATHS
Set your Save folder (Schedule I Saves), Mods folder, and your cloud – either Supabase (recommended) or a folder that syncs with Google Drive / OneDrive.
Play on a shared save without anyone falling behind. SyncOne syncs your group’s save via the cloud: when you progress solo, push to the server; when your friends come back, they’re notified and can pull your progress with one click—so everyone stays on the same page.
SyncOne is a desktop app that keeps your Schedule I save files and mods synced to a shared cloud – e.g. Supabase or a folder synced with Google Drive.
Instead of sending saves back and forth or depending on one person’s PC as host, you upload the latest save to the cloud when you’re done – and next time anyone opens SyncOne, the newest version is fetched automatically. So the whole group is always on the same page.
Set your Save folder (Schedule I Saves), Mods folder, and your cloud – either Supabase (recommended) or a folder that syncs with Google Drive / OneDrive.
When you open SyncOne, it automatically checks if there’s a newer save or mods in the cloud – and fetches them if so.
After playing, upload to the cloud (Save, Mods, or both). Then everyone else has the latest version next time they start SyncOne.
After installing SyncOne, follow these steps to point it at your Save/Mods folders and your cloud (Supabase).
Locate your Schedule I Save folder (e.g.
…\AppData\LocalLow\TVGS\Schedule I\Saves\<ID>) and your Mods folder
(e.g. …\Steam\steamapps\common\Schedule I\mods). In SyncOne, use Browse to set each path.
Mods: Remember to install MelonLoader, and set it to 0.7.0 – it’s the only stable version.
Create a free project at supabase.com. Create a storage bucket (e.g. syncone), set it to public if
you want. Then get your project URL and anon key from Project Settings →
API, and the bucket name. Enter these in SyncOne.
Once paths and Supabase are set, SyncOne will pull the latest Save/Mods on startup and let you upload when you’re done. Use the cards in the app to pull or push Save and Mods separately or together.
Download the SyncOne installer and run it on your PC. After setting up paths and cloud, you’ll run with the latest save every time.
No known bugs at the moment.
Fixed in version: V1.2
Previously, the app did not check whether the local save you were about to push was actually further ahead in the game than the one on the server (even if the local file was newer). You could accidentally overwrite a more progressive save. SyncOne now warns you before pushing if your local save appears to be behind in progress—detected by comparing LifetimeEarnings on local vs. server. The same check applies when pulling: you are warned if your local save is ahead of the server, so you don’t accidentally replace it with an older one.
Fixed in version: V1.2
You can now upload Save and Mods separately. Use the cards in the app to push only Save, only Mods, or both, depending on what changed.
Digital business optimization & AI Developer
I build side projects in my spare time—including a leasing platform, a free-to-use budget system, and an electrical cost app (made with a partner). SyncOne is one of them.
Most of my repos are private. Find me on GitHub:
github.com/fr11z1234